<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>NewMedia On the Go &#187; Archives</title>
	<atom:link href="http://newmediaonthego.com/blog/category/virtual-worlds/archives/feed/" rel="self" type="application/rss+xml" />
	<link>http://newmediaonthego.com/blog</link>
	<description>a tech blog mostly about electronic publishing and virtual worlds</description>
	<lastBuildDate>Sat, 31 Jul 2010 22:59:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Virtual Progress</title>
		<link>http://newmediaonthego.com/blog/2008/05/18/virtual-progress/</link>
		<comments>http://newmediaonthego.com/blog/2008/05/18/virtual-progress/#comments</comments>
		<pubDate>Sun, 18 May 2008 07:31:03 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Archives]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Format]]></category>
		<category><![CDATA[LSL]]></category>
		<category><![CDATA[MacOS X]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[OpenLife]]></category>
		<category><![CDATA[OpenSIM]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Virtual Machine]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[WindowsXP]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/?p=70</guid>
		<description><![CDATA[Since my last post here, a lot has been accomplished. Last time I wrote, I was downloading the OpenSim server software to my external hard disk via SVN. That went well, but I have to admit that the instructions for compiling and running it on MacOS 1.5 were so daunting that I deferred that until [...]]]></description>
			<content:encoded><![CDATA[<p>Since my last post here, a lot has been accomplished.</p>
<p>Last time I wrote, I was downloading the OpenSim server software to my external hard disk via <a href="http://subversion.tigris.org/">SVN</a>. That went well, but I have to admit that the <a href="http://opensimulator.org/wiki/OpenSim_Build_Instructions">instructions for compiling and running it on MacOS 1.5</a> were so daunting that I deferred that until after I&#8217;d tried out the binary under <em>WindowsXP</em>.</p>
<p>It worked! I installed and ran the binary version of the open source server on <em>WinXP</em>, which was installed on a virtual machine running in <a href="http://www.parallels.com/en/products/desktop/">Parallels Desktop for Mac</a> on my <a href="http://docs.info.apple.com/article.html?artnum=301724">early 2006 20&#8243; Intel Core Duo iMac</a>, and while I couldn&#8217;t do much except look around with the camera tools (since I had not configured any of the other servers &#8212; asset, inventory and avatar databases), it was quite a thrill to know that I could have my own little world running on even a laptop unconnected to the internet if I wished. (The reason I use an external disk for my virtual machines is so I can access them using my husband&#8217;s <a href="http://www.apple.com/macbookpro/specs.html">17&#8243; MacBook Pro</a> or any other Mac with <em>Parallels Desktop</em> installed.)  I logged in using a copy of the SecondLife viewer, just editing the target definition in the shortcut&#8217;s general properties window, and using the default login ID and password of &#8220;Test User&#8221; and &#8220;Password&#8221;.  The target I specified in Properties, of course, was the localhost URI, http://127.0.0.1 plus the designated port, in this case &#8220;:9000&#8243;.</p>
<h3>Other VW Developments</h3>
<p>In an already-running OpenSim grid (<a href="http://openlifegrid.com">OpenLife</a>), a week or two ago I met the person who started that system, Sakai OpenLife (OL name). It was interesting chatting with him, and he gave me a tip I&#8217;ve followed up on for porting content among VWs. He said many people have had good luck with <a href="http://secondinventory.com">Second Inventory</a>, an application that creates a backup on your own hard disk of objects, textures, bodyparts, etc. as long as you have full permissions for those assets. I discovered that there is a multi-avatar version available, so while it&#8217;s a bit pricey (29 Euros, vs 14 Euros for the single-avatar version), I went ahead and bought it. It does indeed work as promised, although it is a bit slow to copy a large inventory since the &#8220;folder copy&#8221; function isn&#8217;t yet enabled and items must be backed up and restored one at a time. Folder actions are promised for the next version, though.</p>
<p>I ran a few tests, and I was able to back up and &#8220;restore&#8221; copies of simple and linked objects from both my primary and alt accounts in <a href="http://secondlife.com">SecondLife</a> to accounts in <em>Open Life</em> and <a href="http://www.osgrid.org">OS Grid</a>. It isn&#8217;t perfect; embedded scripts don&#8217;t always make it, and when they do they must be recompiled since not all LSL functions are available in the OpenSim VWs yet, and animations also don&#8217;t seem to come across when embedded in an object. Presumably those might be uploaded and added to objects if one has the <a href="http://en.wikipedia.org/wiki/List_of_motion_and_gesture_file_formats#BVA_and_BVH_file_formats">.bvh files</a> for them, though. My coffee mugs came through with their handles and &#8220;coffee&#8221; intact and didn&#8217;t require relinking, but the &#8220;drink&#8221; animation and script aren&#8217;t there, and the little &#8220;ring&#8221; piece used for the rim of the cup wasn&#8217;t linked. I just threw away the rings since they aren&#8217;t critical, and copied the particle steam script I used in SL, recompiled it and added it to the &#8220;steam&#8221; prim, but I haven&#8217;t done anything about the animation yet.</p>
<p>Interestingly, once I had the backups made, I could restore inventory items from my SL alt account as well as my main account to either SecondLife or another VW with impunity. The owner&#8217;s name didn&#8217;t make any difference to the software. When an asset is &#8220;restored&#8221; to an inventory, whether it came from that account or not, the owners name becomes that of the account that it&#8217;s being restored to, not the source inventory owner&#8217;s. There is certainly some potential for mischief here, especially since I was also able to &#8220;back up&#8221; some full-permission assets that I did not create, and when they were restored my avatar&#8217;s name showed up as the creator.</p>
<h3>Copyrights and DMCA Issues</h3>
<p>The ability to &#8220;rebrand&#8221; items that I owned full permission copies of, but had not created, made me wonder what the attitude of some of the content creators in SecondLife were toward these brave new virtual worlds. Would I be able to legally use copies of fulll-perms textures I&#8217;d bought in SecondLife in other worlds? I sent that question to one of the texture store owners I&#8217;ve patronized extensively, LilyBeth Filth, owner of <em>Textures-R-Us</em>. Predictably, she said, &#8220;No.&#8221; Here&#8217;s a direct quote from her IM, which I think explains her reasoning and the problem very well:</p>
<blockquote><p>Hi, Our User License does not allow customers to use them in any other virtual world including SL open source clients. The reason for this is because they would be uploaded in your name and not that of the creator. In time people will share these textures with friends (as they always have) and before we know it people are selling work created by the original artist but uploaded by other people and it creates a nightmare of a DMCA issue. We create &#038; sell textures for SL only. Sorry. LillyBeth 2008/5/17</p></blockquote>
<p>So, it sounds like there could well be a whole new round of rights issues to hash out, even when the dream of a mostly seamless metaverse becomes a reality. The technology is not the only thing that needs to be mastered.</p>



Share and Enjoy:


	<a rel="nofollow"  target="_blank" href="http://twitter.com/home?status=Virtual%20Progress%20-%20http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F" title="Twitter"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/twitter.png" title="Twitter" alt="Twitter" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.facebook.com/share.php?u=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F&amp;t=Virtual%20Progress" title="Facebook"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/facebook.png" title="Facebook" alt="Facebook" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.linkedin.com/shareArticle?mini=true&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F&amp;title=Virtual%20Progress&amp;source=NewMedia+On+the+Go+a+tech+blog+mostly+about+electronic+publishing+and+virtual+worlds&amp;summary=Since%20my%20last%20post%20here%2C%20a%20lot%20has%20been%20accomplished.%0D%0A%0D%0ALast%20time%20I%20wrote%2C%20I%20was%20downloading%20the%20OpenSim%20server%20software%20to%20my%20external%20hard%20disk%20via%20SVN.%20That%20went%20well%2C%20but%20I%20have%20to%20admit%20that%20the%20instructions%20for%20compiling%20and%20running%20it%20on%20MacO" title="LinkedIn"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/linkedin.png" title="LinkedIn" alt="LinkedIn" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://delicious.com/post?url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F&amp;title=Virtual%20Progress&amp;notes=Since%20my%20last%20post%20here%2C%20a%20lot%20has%20been%20accomplished.%0D%0A%0D%0ALast%20time%20I%20wrote%2C%20I%20was%20downloading%20the%20OpenSim%20server%20software%20to%20my%20external%20hard%20disk%20via%20SVN.%20That%20went%20well%2C%20but%20I%20have%20to%20admit%20that%20the%20instructions%20for%20compiling%20and%20running%20it%20on%20MacO" title="del.icio.us"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/delicious.png" title="del.icio.us" alt="del.icio.us" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F&amp;title=Virtual%20Progress&amp;bodytext=Since%20my%20last%20post%20here%2C%20a%20lot%20has%20been%20accomplished.%0D%0A%0D%0ALast%20time%20I%20wrote%2C%20I%20was%20downloading%20the%20OpenSim%20server%20software%20to%20my%20external%20hard%20disk%20via%20SVN.%20That%20went%20well%2C%20but%20I%20have%20to%20admit%20that%20the%20instructions%20for%20compiling%20and%20running%20it%20on%20MacO" title="Digg"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/digg.png" title="Digg" alt="Digg" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.google.com/bookmarks/mark?op=edit&amp;bkmk=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F&amp;title=Virtual%20Progress&amp;annotation=Since%20my%20last%20post%20here%2C%20a%20lot%20has%20been%20accomplished.%0D%0A%0D%0ALast%20time%20I%20wrote%2C%20I%20was%20downloading%20the%20OpenSim%20server%20software%20to%20my%20external%20hard%20disk%20via%20SVN.%20That%20went%20well%2C%20but%20I%20have%20to%20admit%20that%20the%20instructions%20for%20compiling%20and%20running%20it%20on%20MacO" title="Google Bookmarks"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/googlebookmark.png" title="Google Bookmarks" alt="Google Bookmarks" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://slashdot.org/bookmark.pl?title=Virtual%20Progress&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F" title="Slashdot"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/slashdot.png" title="Slashdot" alt="Slashdot" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F05%2F18%2Fvirtual-progress%2F&amp;title=Virtual%20Progress" title="StumbleUpon"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/stumbleupon.png" title="StumbleUpon" alt="StumbleUpon" class="sociable-hovers" /></a>


<br/><br/>]]></content:encoded>
			<wfw:commentRss>http://newmediaonthego.com/blog/2008/05/18/virtual-progress/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Preserving Virtual Worlds &#8211; a few comments</title>
		<link>http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 21:05:00 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Archives]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/</guid>
		<description><![CDATA[The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress&#8217; NDIIPP, is over now. Partner institutions besides Stanford are University of Illinois at Urbana-Champaign, University of Maryland and Rochester Institute of Technology. I attended via Skype conference call with text chat on the side, augmented with a dynamically-updated Google Doc page where [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress&#8217; <a href="http://www.digitalpreservation.gov/">NDIIPP</a>, is over now. Partner institutions besides <a href=      "http://shl.stanford.edu">Stanford</a> are <a href="http://uiuc.edu">University of Illinois at Urbana-Champaign</a>, <a href="http://umd.edu">University of Maryland</a> and <a href="http://rit.edu">Rochester Institute of Technology</a>. I attended via <a href="http://skype.com">Skype</a> conference call with text chat on the side, augmented with a dynamically-updated <a href="http://docs.google.com">Google Doc page</a> where participants collaborated live on taking notes of the proceedings. It was very interesting to work with the group, and I&#8217;m looking forward to being involved with this project for the next couple of years. It is a 2-year project, so the work has just begun.</p>
<p>In addition to the <a href="http://slispaceflightmuseum.org">International Spaceflight Museum</a>, where I&#8217;m a director and CEO, at least one other &#8220;homegrown&#8221; <a href="http://secondlife.com">SecondLife</a> island is to be included in this archiving pilot program, Democracy Isle. I think the project may also be including a sim that the <a href="http://shl.stanford.edu">Stanford Humanities Lab</a> people have been building as well, the <a href="http://presence.stanford.edu:3455/LynnHershman/261">LifeSquared</a>. (There is an <a href="http://www.youtube.com/watch?v=4I6-JGy0_OI">intro video to the LifeSquared project</a> online.)</p>
<p>Non-SecondLife subjects include the original text-based computer game, <a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure">Colossal Cave Adventure</a>, and possibly some aspects of <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft (WoW)</a>, which of course is a wildly popular multiuser online game world. </p>
<p>One aspect I found interesting was that this project seeks to document and perhaps enable recreation of the user experience, not just the sourcecode for the worlds it is archiving. Probably the most important object of the project is to define a methodology for doing this, beyond preserving the specific content from the test subjects. However, as the representative of one of those subjects, I can say we (the guinea pigs) are very grateful to be part of this study, since it will preserve at least a snapshot of our museum that otherwise could well vanish one day if <em>SecondLife</em> or <a href="http://lindenlab.com">Linden Lab</a> happened to go away. Since a number of us have invested considerable time and even a little money into our virtual museum, to have that happen would be a personal tragedy.</p>



Share and Enjoy:


	<a rel="nofollow"  target="_blank" href="http://twitter.com/home?status=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments%20-%20http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F" title="Twitter"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/twitter.png" title="Twitter" alt="Twitter" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.facebook.com/share.php?u=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F&amp;t=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments" title="Facebook"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/facebook.png" title="Facebook" alt="Facebook" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.linkedin.com/shareArticle?mini=true&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F&amp;title=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments&amp;source=NewMedia+On+the+Go+a+tech+blog+mostly+about+electronic+publishing+and+virtual+worlds&amp;summary=The%20Virtual%20Worlds%20preservation%20workshop%20at%20Stanford%2C%20funded%20by%20the%20Library%20of%20Congress%27%20NDIIPP%2C%20is%20over%20now.%20Partner%20institutions%20besides%20Stanford%20are%20University%20of%20Illinois%20at%20Urbana-Champaign%2C%20University%20of%20Maryland%20and%20Rochester%20Institute%20of%20Tech" title="LinkedIn"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/linkedin.png" title="LinkedIn" alt="LinkedIn" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://delicious.com/post?url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F&amp;title=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments&amp;notes=The%20Virtual%20Worlds%20preservation%20workshop%20at%20Stanford%2C%20funded%20by%20the%20Library%20of%20Congress%27%20NDIIPP%2C%20is%20over%20now.%20Partner%20institutions%20besides%20Stanford%20are%20University%20of%20Illinois%20at%20Urbana-Champaign%2C%20University%20of%20Maryland%20and%20Rochester%20Institute%20of%20Tech" title="del.icio.us"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/delicious.png" title="del.icio.us" alt="del.icio.us" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F&amp;title=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments&amp;bodytext=The%20Virtual%20Worlds%20preservation%20workshop%20at%20Stanford%2C%20funded%20by%20the%20Library%20of%20Congress%27%20NDIIPP%2C%20is%20over%20now.%20Partner%20institutions%20besides%20Stanford%20are%20University%20of%20Illinois%20at%20Urbana-Champaign%2C%20University%20of%20Maryland%20and%20Rochester%20Institute%20of%20Tech" title="Digg"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/digg.png" title="Digg" alt="Digg" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.google.com/bookmarks/mark?op=edit&amp;bkmk=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F&amp;title=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments&amp;annotation=The%20Virtual%20Worlds%20preservation%20workshop%20at%20Stanford%2C%20funded%20by%20the%20Library%20of%20Congress%27%20NDIIPP%2C%20is%20over%20now.%20Partner%20institutions%20besides%20Stanford%20are%20University%20of%20Illinois%20at%20Urbana-Champaign%2C%20University%20of%20Maryland%20and%20Rochester%20Institute%20of%20Tech" title="Google Bookmarks"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/googlebookmark.png" title="Google Bookmarks" alt="Google Bookmarks" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://slashdot.org/bookmark.pl?title=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F" title="Slashdot"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/slashdot.png" title="Slashdot" alt="Slashdot" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F19%2Fpreserving-virtual-worlds-a-few-comments%2F&amp;title=Preserving%20Virtual%20Worlds%20-%20a%20few%20comments" title="StumbleUpon"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/stumbleupon.png" title="StumbleUpon" alt="StumbleUpon" class="sociable-hovers" /></a>


<br/><br/>]]></content:encoded>
			<wfw:commentRss>http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preserving Virtual Worlds</title>
		<link>http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 18:30:47 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Archives]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/</guid>
		<description><![CDATA[After the Metaverse U conference for the past two days you&#8217;d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I&#8217;m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we&#8217;re working with the [...]]]></description>
			<content:encoded><![CDATA[<p>After the <a href="http://metaverse.stanford.edu">Metaverse U conference</a> for the past two days you&#8217;d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I&#8217;m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we&#8217;re working with the Library of Congress on a project to archive ephmereal 3D content in virtual worlds (VWs).</p>
<p>Several months ago, <a href="http://presence.stanford.edu:3455/LynnHershman/292">Henrik Bennetsen</a>, research director at <a href="http://shl.stanford.edu">Stanford Humanities Lab</a> asked me if the <a href="http://slispaceflightmuseum.org">International Spaceflight Museum</a> would agree to participate in the project as one of a few test subjects. Our museum planning group agreed, so here I am.</p>
<p>I won&#8217;t be &#8220;live blogging&#8221; this workshop, since I need to concentrate on what&#8217;s being said rather than try to capture the bare events, but I will come back to this blog space to comment on some of the highpoints.</p>



Share and Enjoy:


	<a rel="nofollow"  target="_blank" href="http://twitter.com/home?status=Preserving%20Virtual%20Worlds%20-%20http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F" title="Twitter"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/twitter.png" title="Twitter" alt="Twitter" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.facebook.com/share.php?u=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F&amp;t=Preserving%20Virtual%20Worlds" title="Facebook"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/facebook.png" title="Facebook" alt="Facebook" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.linkedin.com/shareArticle?mini=true&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F&amp;title=Preserving%20Virtual%20Worlds&amp;source=NewMedia+On+the+Go+a+tech+blog+mostly+about+electronic+publishing+and+virtual+worlds&amp;summary=After%20the%20Metaverse%20U%20conference%20for%20the%20past%20two%20days%20you%27d%20think%20I%20was%20ready%20to%20take%20a%20rest%20or%20maybe%20get%20some%20real%20work%20done%2C%20but%20no%21%20Today%20and%20tomorrow%20I%27m%20participating%20%28remotely%2C%20via%20Skype%20conference%20call%29%20in%20a%20workshop%20with%20some%20of%20the%20same%20peo" title="LinkedIn"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/linkedin.png" title="LinkedIn" alt="LinkedIn" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://delicious.com/post?url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F&amp;title=Preserving%20Virtual%20Worlds&amp;notes=After%20the%20Metaverse%20U%20conference%20for%20the%20past%20two%20days%20you%27d%20think%20I%20was%20ready%20to%20take%20a%20rest%20or%20maybe%20get%20some%20real%20work%20done%2C%20but%20no%21%20Today%20and%20tomorrow%20I%27m%20participating%20%28remotely%2C%20via%20Skype%20conference%20call%29%20in%20a%20workshop%20with%20some%20of%20the%20same%20peo" title="del.icio.us"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/delicious.png" title="del.icio.us" alt="del.icio.us" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F&amp;title=Preserving%20Virtual%20Worlds&amp;bodytext=After%20the%20Metaverse%20U%20conference%20for%20the%20past%20two%20days%20you%27d%20think%20I%20was%20ready%20to%20take%20a%20rest%20or%20maybe%20get%20some%20real%20work%20done%2C%20but%20no%21%20Today%20and%20tomorrow%20I%27m%20participating%20%28remotely%2C%20via%20Skype%20conference%20call%29%20in%20a%20workshop%20with%20some%20of%20the%20same%20peo" title="Digg"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/digg.png" title="Digg" alt="Digg" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.google.com/bookmarks/mark?op=edit&amp;bkmk=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F&amp;title=Preserving%20Virtual%20Worlds&amp;annotation=After%20the%20Metaverse%20U%20conference%20for%20the%20past%20two%20days%20you%27d%20think%20I%20was%20ready%20to%20take%20a%20rest%20or%20maybe%20get%20some%20real%20work%20done%2C%20but%20no%21%20Today%20and%20tomorrow%20I%27m%20participating%20%28remotely%2C%20via%20Skype%20conference%20call%29%20in%20a%20workshop%20with%20some%20of%20the%20same%20peo" title="Google Bookmarks"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/googlebookmark.png" title="Google Bookmarks" alt="Google Bookmarks" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://slashdot.org/bookmark.pl?title=Preserving%20Virtual%20Worlds&amp;url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F" title="Slashdot"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/slashdot.png" title="Slashdot" alt="Slashdot" class="sociable-hovers" /></a>
	<a rel="nofollow"  target="_blank" href="http://www.stumbleupon.com/submit?url=http%3A%2F%2Fnewmediaonthego.com%2Fblog%2F2008%2F02%2F18%2Fpreserving-virtual-worlds%2F&amp;title=Preserving%20Virtual%20Worlds" title="StumbleUpon"><img src="http://newmediaonthego.com/blog/wp-content/plugins/sociable/images/stumbleupon.png" title="StumbleUpon" alt="StumbleUpon" class="sociable-hovers" /></a>


<br/><br/>]]></content:encoded>
			<wfw:commentRss>http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
