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Entries Categorized as 'Format'

Virtual Progress

Date May 18, 2008

Since my last post here, a lot has been accomplished.
Last time I wrote, I was downloading the OpenSim server software to my external hard disk via SVN. That went well, but I have to admit that the instructions for compiling and running it on MacOS 1.5 were so daunting that I deferred that until after [...]

Metaverse U, continued 8

Date February 16, 2008

Someone in the SecondLife audience at the Stanford Metaverse U conference, listening to the presentation by Jon Brouchard about Wikitecture said Jon has blogged about this at http://archsl.wordpress.com.
One of the points in Brouchard’s talk was something about people always asking if they can import their content from other 3D worlds into SecondLife. He said, not [...]

Metaverse U, continued 6

Date February 16, 2008

The current speaker at the Stanford Metaverse U conference, Toni Parisi, is one of the principals in the X3D format development. I’ve written a bit about that in this blog, since Sun Microsystem’s Project Wonderland specifies that for creating content in their virtual world, which I’m presently researching and hope to implement on my desktop [...]

3DXchange

Date February 12, 2008

One step forward, two steps back. Both iClone2 and 3DXchange are easy to use, and have lots of useful features. But their export formats are pretty limited, at least they don’t export into x3d which is what I am looking for right now. iClone2 uses 2D formats, while 3DXchange only outputs to .vns format, [...]

iClone2

Date February 12, 2008

Before starting on Project Wonderland, I thought I’d boot up WindowsXP (on my Mac’s Parallels virtual machine) to look at iClone2 and see if I can find out what kinds of formats it exports things to. Here’s what I’ve discovered so far.
Export Formats
bmp

24 bit
32 bit

jpg

sliding scale 0-100% quality

tga

24 bit
32 bit

gif

transparency

Obviously, these are 2D formats, [...]

X3D-Edit

Date February 11, 2008

While I’m at it, here’s a link to a tool for creating and testing x3d files, from the Web3D Consortium. It’s free.
Click the logo at the left to go to the page about it.

x3d

Date February 11, 2008

It appears that iClone2 doesn’t export to x3d. Rats! I could be wrong, though. I’ll look more closely. But first, what exactly is x3d? I’m doing a Web search on the subject now.
Wolfram Mathematica’s page says x3d is:

Web3D geometry format
Used for distributing 3D models on the web and in media applications.
XML format.
Can store multiple geometries.
Introduced [...]