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	<title>NewMedia On the Go &#187; Models</title>
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	<link>http://newmediaonthego.com/blog</link>
	<description>a tech blog mostly about electronic publishing and virtual worlds</description>
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		<title>Rapid Prototyping</title>
		<link>http://newmediaonthego.com/blog/2010/05/12/rapid-prototyping/</link>
		<comments>http://newmediaonthego.com/blog/2010/05/12/rapid-prototyping/#comments</comments>
		<pubDate>Wed, 12 May 2010 07:16:16 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/?p=510</guid>
		<description><![CDATA[Using a 3D virtual world is not often the first impulse of building designers and architects, but maybe it should be. Here&#8217;s one snapshot of a house that was designed in about four hours, right down to the hanging plants on the loggia. Clicking the image will download a presentation (PDF, about 11.5 MB) with [...]]]></description>
			<content:encoded><![CDATA[<p>Using a 3D virtual world is not often the first impulse of building designers and architects, but maybe it should be. Here&#8217;s one snapshot of a house that was designed in about four hours, right down to the hanging plants on the loggia. Clicking the image will download a presentation (PDF, about 11.5 MB) with more images and details of the proposed house.</p>
<div align="center"><a href="http://katsarts.com/pdf/Casa_Prawl.pdf"><img src="http://newmediaonthego.com/blog/wp-content/uploads/2010/05/hacienda_010-sm1.jpg" alt="" title="hacienda_010-sm" width="550" height="442" class="aligncenter size-full wp-image-521" /></a></div>
<p>By using the &#8220;building&#8221; tools in <a href="http://secondlife.com" target="_blank">Second Life</a> (actually 3D wire-diagram and texturing tools), complex models can be constructed quickly, and with practice, easily. With a length conversion calculator in hand, I was able to build the house model at 1:1 scale. The only complexity was that <em>Second Life</em> uses metric measurements, while most US builders prefer English, so I wanted to make it easy to calculate square feet rather than square meters. The building platform is slightly smaller than one acre (60m square). And yes, I do intend to clean up the roofline for those architectural engineering purists out there. It&#8217;s a preliminary sketch, ok?</p>
<div align="center">
<p><a target='new' href="http://click.linksynergy.com/fs-bin/click?id=H7RC4TpdRZo&#038;offerid=191388.10000035&#038;subid=0&#038;type=4"><IMG border="0"   alt="Premium Linden Home Sign Up" src="http://ad.linksynergy.com/fs-bin/show?id=H7RC4TpdRZo&#038;bids=191388.10000035&#038;subid=0&#038;type=4&#038;gridnum=1"></a></p>
</div>
<p>Oh, and of course I do have the presentation on my <em>iPad</em>. In fact, I created it there using <a href="http://apple.com/ipad/guided-tours/" target="_blank">Apple&#8217;s Keynote for iPad</a> app, and exported it to PDF. This might come in handy when we talk to a real builder, since we can show him our ideas without requiring him to go into <em>Second Life</em> to see it. The same is true of our Realtor, who will be able to see exactly what kind of lot we are looking for. As a portable electronic portfolio, the iPad would be hard to beat.</p>
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		<item>
		<title>Revving Up Graphics and Virtual Machines</title>
		<link>http://newmediaonthego.com/blog/2009/07/08/revving-up-graphics-and-virtual-machines/</link>
		<comments>http://newmediaonthego.com/blog/2009/07/08/revving-up-graphics-and-virtual-machines/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 23:43:55 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[OpenSolaris]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[video card]]></category>
		<category><![CDATA[Video editing]]></category>
		<category><![CDATA[Virtual Machines]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/?p=378</guid>
		<description><![CDATA[Working on a forthcoming review of <a href="http://vreveal.com" target="_blank">vReveal</a> video enhancment software (for Windows&#174;) has led me to learn more about both Graphical Processing Units (GPUs) and virtual machine (VM) applications ...]]></description>
			<content:encoded><![CDATA[<p>Working on a forthcoming review of <a href="http://vreveal.com" target="_blank">vReveal</a> video enhancment software (for Windows&reg;) has led me to learn more about both Graphical Processing Units (GPUs) and virtual machine (VM) applications, not to mention brushing up on various recent operating systems. When I realized the opensource VM app I was using (Sun&#8217;s <a href="http://virtualbox.org" target="_blank">VirtualBox</a>) wasn&#8217;t taking advantage of my iMac&#8217;s video card (an <a href="http://nvidia.com" target="_blank">Nvidia GeForce MT 130</a>), I dug into the manual to see if there was a way to improve its performance. There actually is a way to make the VMs work better, called <em>VirtualBox Guest Additions</em>, which includes a lot of extra drivers and utilities, but sadly that doesn&#8217;t include drivers for any Nvidia&reg; <a href="http://www.nvidia.com/object/cuda_what_is.html" target="_blank">CUDA&trade;</a>enhanced GPUs.</p>
<p>However, while it is not possible to get the hardware accelleration normally available from the GPU, it is still possible to use <em>vReveal</em> to clean up shaky, low-contrast videos. It just takes longer since it will be processed by the CPU instead of the GPU. Much longer &#8212; in some cases it can be up to 20Xs slower on the CPU. But if you have the time, it can be done with just one click of a button.</p>
<p>While investigating <em>CUDA</em>, I was bemused to see a whitepaper in the <a href="http://www.nvidia.com/object/cuda_what_is.html" target="_blank">Nvidia CUDA Zone</a> called &#8220;Fast N-body Simulation with CUDA&#8221;. If you&#8217;ve been following this blog for awhile, you may recall an item I wrote about a year ago, called <a href="http://newmediaonthego.com/blog/2008/07/02/virtual-worlds-galore/" target="_blank">Virtual Worlds Galore</a>, that included a video made by the guys at <a href="http://genkii.com" target="_blank">Genkii</a> in cooperation with <a href="http://mica-vw.org" target="_blank">the Meta Institute for Computational Astrophysics</a>, or MICA, on this subject. Apparently n-body simulations are all the rage now that desktop computers are capable of displaying them, thanks to virtualization and graphics acceleration architectures like the Nvidia CUDA. They&#8217;re a bit over my head, since I&#8217;m neither an astrophysicist nor a 3D visualization expert, but its fascinating to follow what&#8217;s being done by people who are. And it is more than a little interesting to see how so many of the topics I cover are connected one way or another in unexpected ways.</p>
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		<title>Extending LSL</title>
		<link>http://newmediaonthego.com/blog/2008/04/15/extending-lsl/</link>
		<comments>http://newmediaonthego.com/blog/2008/04/15/extending-lsl/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 08:46:08 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Darkstar]]></category>
		<category><![CDATA[Debian]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[LSL]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[OpenSIM]]></category>
		<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Wonderland]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/?p=63</guid>
		<description><![CDATA[LSL, or Linden Scripting Language, was originated by Linden Lab, the creators and owners of SecondLife&#8482;. It is remarkably easy to use, and can allow &#8220;residents&#8221; of SecondLife and OpenSim based virtual worlds to do many marvelous things in these 3D environments. (OpenSim is the open source version of SecondLife&#8217;s server software.) One of the [...]]]></description>
			<content:encoded><![CDATA[<p>LSL, or Linden Scripting Language, was originated by <a href="http://lindenlab.com">Linden Lab</a>, the creators and owners of <a href="http://secondlife.com">SecondLife</a>&trade;. It is remarkably easy to use, and can allow &#8220;residents&#8221; of <em>SecondLife</em> and <a href="http://opensimulator.org">OpenSim</a> based virtual worlds to do many marvelous things in these 3D environments. (OpenSim is the open source version of SecondLife&#8217;s server software.)</p>
<p>One of the things people have been clamoring for in <em>SecondLife</em> for as long as I can remember (back to about July 2005, when I first rezzed into that world) is &#8220;Web on a Prim&#8221;. A <em>prim</em> is a primitive object, like a representation of a 3D cube or sphere or cylinder. These are the building blocks out of which all the incredible representations of physical objects are made in 3D virtual worlds. By combining them, twisting and resizing them, &#8220;painting&#8221; them with textures, linking them together and embedding little scripts in them, all the wonders of the grid are made manifest.</p>
<p>All, that is, except for a functioning Web browser that an avatar can share with others in the world. The latest version of the <em>SecondLife</em> viewer, the client software that enables one to enter these virtual worlds, offers at last a rudimentary Web viewer, but it can only display a single page with no live links. Hypertext without hyperlinks is almost useless, but of course it is a step in the right direction, and better than anything that preceeded it.</p>
<p>In one of the derivative VWs I&#8217;ve joined recently, though, they have taken LSL a step further. As well as implementing most of the commands from that scripting language, a few home-grown functions are added. One specifically enlarges the ability to display Web pages on primative objects, chosen by anyone in the world, not just  someone who has control of the media on the land parcel where the object exists as is presently the case in <em>SecondLife</em>.  For the geeks among us (you know who you are), this function is called <code>osSetDynamicTextureURL()</code> and it allows a &#8220;voice&#8221; command to be used to surf to any given URL. Where native Linden LSL commands follow the convention of having their names preceeded by &#8220;ll&#8221; (two lower-case letter Ls), as in <code>llSetText()</code>, the OpenSim scripters have used <code>os[Function name]</code> to identify those that are not from Linden Lab.  I&#8217;ve tried out an object that uses a script with this function, and it works quite well. However, when I tried to make my own Web display object using a copy of the script I found in the user&#8217;s forum on the <a href="http://osgrid.org">OSGrid.org website</a>, it did not work; I don&#8217;t know why. Perhaps the copy has a typo I&#8217;m not proficient enough to spot, or maybe the grid was just being a bit unstable at that moment. It is still alpha software, after all.</p>
<p>Still, even if I couldn&#8217;t make my own Web display (yet!), the fact that LSL is being extended in OpenSim grids is very encouraging.</p>
<p>Also encouraging is the fact that I heard from a friend tonight that a mutual acquaintance is also planning to install <a href="">Sun Microsystem&#8217;s open source Darkstar server</a> to run a <a href="https://lg3d-wonderland.dev.java.net/">Project Wonderland</a> region on his own computer, as I hope to do soon. This is becoming the favorite indoor sport of the really extreme VW addicts on the block! I&#8217;m one step closer now, since I finally located the package I need to install <a href="http://java.sun.com/javase/6/">Java6 SDK</a> on Debian Linux, a requirement for running <em>Darkstar</em>.</p>
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		<title>Preserving Virtual Worlds &#8211; a few comments</title>
		<link>http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 21:05:00 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Archives]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/19/preserving-virtual-worlds-a-few-comments/</guid>
		<description><![CDATA[The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress&#8217; NDIIPP, is over now. Partner institutions besides Stanford are University of Illinois at Urbana-Champaign, University of Maryland and Rochester Institute of Technology. I attended via Skype conference call with text chat on the side, augmented with a dynamically-updated Google Doc page where [...]]]></description>
			<content:encoded><![CDATA[<p>The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress&#8217; <a href="http://www.digitalpreservation.gov/">NDIIPP</a>, is over now. Partner institutions besides <a href=      "http://shl.stanford.edu">Stanford</a> are <a href="http://uiuc.edu">University of Illinois at Urbana-Champaign</a>, <a href="http://umd.edu">University of Maryland</a> and <a href="http://rit.edu">Rochester Institute of Technology</a>. I attended via <a href="http://skype.com">Skype</a> conference call with text chat on the side, augmented with a dynamically-updated <a href="http://docs.google.com">Google Doc page</a> where participants collaborated live on taking notes of the proceedings. It was very interesting to work with the group, and I&#8217;m looking forward to being involved with this project for the next couple of years. It is a 2-year project, so the work has just begun.</p>
<p>In addition to the <a href="http://slispaceflightmuseum.org">International Spaceflight Museum</a>, where I&#8217;m a director and CEO, at least one other &#8220;homegrown&#8221; <a href="http://secondlife.com">SecondLife</a> island is to be included in this archiving pilot program, Democracy Isle. I think the project may also be including a sim that the <a href="http://shl.stanford.edu">Stanford Humanities Lab</a> people have been building as well, the <a href="http://presence.stanford.edu:3455/LynnHershman/261">LifeSquared</a>. (There is an <a href="http://www.youtube.com/watch?v=4I6-JGy0_OI">intro video to the LifeSquared project</a> online.)</p>
<p>Non-SecondLife subjects include the original text-based computer game, <a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure">Colossal Cave Adventure</a>, and possibly some aspects of <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft (WoW)</a>, which of course is a wildly popular multiuser online game world. </p>
<p>One aspect I found interesting was that this project seeks to document and perhaps enable recreation of the user experience, not just the sourcecode for the worlds it is archiving. Probably the most important object of the project is to define a methodology for doing this, beyond preserving the specific content from the test subjects. However, as the representative of one of those subjects, I can say we (the guinea pigs) are very grateful to be part of this study, since it will preserve at least a snapshot of our museum that otherwise could well vanish one day if <em>SecondLife</em> or <a href="http://lindenlab.com">Linden Lab</a> happened to go away. Since a number of us have invested considerable time and even a little money into our virtual museum, to have that happen would be a personal tragedy.</p>
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		<title>Preserving Virtual Worlds</title>
		<link>http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 18:30:47 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Archives]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/18/preserving-virtual-worlds/</guid>
		<description><![CDATA[After the Metaverse U conference for the past two days you&#8217;d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I&#8217;m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we&#8217;re working with the [...]]]></description>
			<content:encoded><![CDATA[<p>After the <a href="http://metaverse.stanford.edu">Metaverse U conference</a> for the past two days you&#8217;d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I&#8217;m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we&#8217;re working with the Library of Congress on a project to archive ephmereal 3D content in virtual worlds (VWs).</p>
<p>Several months ago, <a href="http://presence.stanford.edu:3455/LynnHershman/292">Henrik Bennetsen</a>, research director at <a href="http://shl.stanford.edu">Stanford Humanities Lab</a> asked me if the <a href="http://slispaceflightmuseum.org">International Spaceflight Museum</a> would agree to participate in the project as one of a few test subjects. Our museum planning group agreed, so here I am.</p>
<p>I won&#8217;t be &#8220;live blogging&#8221; this workshop, since I need to concentrate on what&#8217;s being said rather than try to capture the bare events, but I will come back to this blog space to comment on some of the highpoints.</p>
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		<title>3DXchange</title>
		<link>http://newmediaonthego.com/blog/2008/02/12/3dxchange/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/12/3dxchange/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 01:42:58 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Format]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/12/3dxchange/</guid>
		<description><![CDATA[One step forward, two steps back. Both iClone2 and 3DXchange are easy to use, and have lots of useful features. But their export formats are pretty limited, at least they don&#8217;t export into x3d which is what I am looking for right now. iClone2 uses 2D formats, while 3DXchange only outputs to .vns format, which [...]]]></description>
			<content:encoded><![CDATA[<p>One step forward, two steps back. Both <a href="">iClone2</a> and <a href="">3DXchange</a> are easy to use, and have lots of useful features. But their export formats are pretty limited, at least they don&#8217;t export into x3d which is what I am looking for right now.  <em>iClone2</em> uses 2D formats, while <em>3DXchange</em> only outputs to .vns format, which is used by <a href="http://usa.autodesk.com/adsk/servlet/index?id=5659302&#038;siteID=123112">3D Studio Max</a>. Oh, goodie, yet another package to investigate.  Actually, I used to have 3D Studio Max, but that was a decade ago, and I didn&#8217;t have any purpose to use it for then, so let it lapse. Now apparently it also belongs to Autodesk.</p>
<p>In the meantime, I did try importing a model into <em>3DXchange</em> from the <a href="http://sketchup.google.com/3dwarehouse">Google 3D Warehouse</a>.  Here&#8217;s a screenshot of the Lambourgheni I found there in the <em>3DXchange</em> window.</p>
<div align="center"><img src='http://newmediaonthego.com/blog/wp-content/uploads/2008/02/3dxchange.jpg' alt='3dxchange screenshot' /></div>
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		<title>iClone2</title>
		<link>http://newmediaonthego.com/blog/2008/02/12/iclone2/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/12/iclone2/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 00:44:43 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Format]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Wonderland]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/12/iclone2/</guid>
		<description><![CDATA[Before starting on Project Wonderland, I thought I&#8217;d boot up WindowsXP (on my Mac&#8217;s Parallels virtual machine) to look at iClone2 and see if I can find out what kinds of formats it exports things to. Here&#8217;s what I&#8217;ve discovered so far. Export Formats bmp 24 bit 32 bit jpg sliding scale 0-100% quality tga [...]]]></description>
			<content:encoded><![CDATA[<p>Before starting on <a href="https://lg3d-wonderland.dev.java.net/">Project Wonderland</a>, I thought I&#8217;d boot up WindowsXP (on my Mac&#8217;s <a href="http://parallels.com">Parallels</a> virtual machine) to look at <a href="">iClone2</a> and see if I can find out what kinds of formats it exports things to.  Here&#8217;s what I&#8217;ve discovered so far.</p>
<ul>Export Formats</p>
<li>bmp
<ul>
<li>24 bit</li>
<li>32 bit</li>
</ul>
</li>
<li>jpg
<ul>
<li>sliding scale 0-100% quality</li>
</ul>
</li>
<li>tga
<ul>
<li>24 bit</li>
<li>32 bit</li>
</ul>
</li>
<li>gif
<ul>
<li>transparency</li>
</ul>
</li>
</ul>
<p>Obviously, these are 2D formats, not 3D.  Maybe for 3D I need to look at <a href="http://www.reallusion.com/iclone/3dx.asp">3DXchange2</a> instead?  <em>iClone</em> is really intended for creating <a href="http://en.wikipedia.org/wiki/Machinima">machinima</a> rather than 3D models for virtual worlds, after all. The right tool for the job&#8230;</p>
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		<title>First Post</title>
		<link>http://newmediaonthego.com/blog/2008/02/10/first-post/</link>
		<comments>http://newmediaonthego.com/blog/2008/02/10/first-post/#comments</comments>
		<pubDate>Sun, 10 Feb 2008 06:43:03 +0000</pubDate>
		<dc:creator>Katherine W. Prawl</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Metaverse]]></category>
		<category><![CDATA[Models]]></category>
		<category><![CDATA[Qwaq]]></category>
		<category><![CDATA[SecondLife]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://newmediaonthego.com/blog/2008/02/10/first-post/</guid>
		<description><![CDATA[Welcome to new media on the go. Exactly what that means will be developed as we go (which is part of the self-referential meaning in itself), but for now I want to talk more about the new media aspect than the on the go part. I just received a couple of new products from Reallusion&#174; [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to new media on the go. Exactly what that means will be developed as we go (which is part of the self-referential meaning in itself), but for now I want to talk more about the new media aspect than the on the go part.</p>
<p>I just received a couple of new products from <em>Reallusion&reg;</em> for review, <a href="http://www.reallusion.com/iclone/default.asp">iClone2</a> and <a href="http://www.reallusion.com/iclone/3dx.asp">3DXchange2</a>.</p>
<p align="center"><img src="http://newmediaonthego.com/blog/wp-content/uploads/2008/02/reallusion.jpg" alt="Reallusion Products" /></p>
<p>This intrigued me because I spend a lot of my time and effort participating in a corner of the metaverse called <a href="http://secondlife.com">SecondLife</a>™, and at least some of that time involves designing and &#8220;building&#8221; models of objects to populate that virtual world. Unfortunately, at this time it is not easy or perhaps not even possible to import models into <em>SecondLife</em>, but that may not always be the case, and anyway <em>SecondLife</em> is not the only virtual world out there. I also have an account on <a href="http://qwaq.com">Qwaq</a>, for instance, related to the work I am doing with the <a href="http://qwaq-sl.org">Qwaq-SL Liaison group</a> in SecondLife. That in turn is related to some activities regarding the future of the metaverse, particularly with some researchers at <a href="http://shl.stanford.edu/">Stanford&#8217;s Humanities Lab</a>. That group is putting on a conference next weekend, called <a href="http://metaverse.stanford.edu">Metaverse U</a>, which I am helping to bring into SecondLife.</p>
<p>Anyway, to get back to the software, I haven&#8217;t done much more than install all the elements, look at the website and press kit, and open it up for a first peek. <em>3DXchange</em> is particularly interesting since it allows one to access the <a href="http://sketchup.google.com/3dwarehouse">Google 3D Warehouse</a> and import 3D models for use in <em>iClone2</em>.  But I will look at it more closely in the days to come, and relate my impressions and experiences here.</p>
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