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Entries Categorized as 'Models'

Extending LSL

Date April 15, 2008

LSL, or Linden Scripting Language, was originated by Linden Lab, the creators and owners of SecondLife™. It is remarkably easy to use, and can allow “residents” of SecondLife and OpenSim based virtual worlds to do many marvelous things in these 3D environments. (OpenSim is the open source version of SecondLife’s server software.)
One of the things [...]

Preserving Virtual Worlds - a few comments

Date February 19, 2008

The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress’ NDIIPP, is over now. Partner institutions besides Stanford are University of Illinois at Urbana-Champaign, University of Maryland and Rochester Institute of Technology. I attended via Skype conference call with text chat on the side, augmented with a dynamically-updated Google Doc page where [...]

Preserving Virtual Worlds

Date February 18, 2008

After the Metaverse U conference for the past two days you’d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I’m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we’re working with the [...]

3DXchange

Date February 12, 2008

One step forward, two steps back. Both iClone2 and 3DXchange are easy to use, and have lots of useful features. But their export formats are pretty limited, at least they don’t export into x3d which is what I am looking for right now. iClone2 uses 2D formats, while 3DXchange only outputs to .vns format, [...]

iClone2

Date February 12, 2008

Before starting on Project Wonderland, I thought I’d boot up WindowsXP (on my Mac’s Parallels virtual machine) to look at iClone2 and see if I can find out what kinds of formats it exports things to. Here’s what I’ve discovered so far.
Export Formats
bmp

24 bit
32 bit

jpg

sliding scale 0-100% quality

tga

24 bit
32 bit

gif

transparency

Obviously, these are 2D formats, [...]

First Post

Date February 10, 2008

Welcome to new media on the go. Exactly what that means will be developed as we go (which is part of the self-referential meaning in itself), but for now I want to talk more about the new media aspect than the on the go part.
I just received a couple of new products from Reallusion® for [...]