LSL, or Linden Scripting Language, was originated by Linden Lab, the creators and owners of SecondLife™. It is remarkably easy to use, and can allow “residents” of SecondLife and OpenSim based virtual worlds to do many marvelous things in these 3D environments. (OpenSim is the open source version of SecondLife’s server software.)
One of the things [...]
Entries Categorized as 'Models'
Extending LSL
April 15, 2008
Preserving Virtual Worlds - a few comments
February 19, 2008
The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress’ NDIIPP, is over now. Partner institutions besides Stanford are University of Illinois at Urbana-Champaign, University of Maryland and Rochester Institute of Technology. I attended via Skype conference call with text chat on the side, augmented with a dynamically-updated Google Doc page where [...]
Preserving Virtual Worlds
February 18, 2008
After the Metaverse U conference for the past two days you’d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I’m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we’re working with the [...]
3DXchange
February 12, 2008
One step forward, two steps back. Both iClone2 and 3DXchange are easy to use, and have lots of useful features. But their export formats are pretty limited, at least they don’t export into x3d which is what I am looking for right now. iClone2 uses 2D formats, while 3DXchange only outputs to .vns format, [...]
iClone2
February 12, 2008
Before starting on Project Wonderland, I thought I’d boot up WindowsXP (on my Mac’s Parallels virtual machine) to look at iClone2 and see if I can find out what kinds of formats it exports things to. Here’s what I’ve discovered so far.
Export Formats
bmp
24 bit
32 bit
jpg
sliding scale 0-100% quality
tga
24 bit
32 bit
gif
transparency
Obviously, these are 2D formats, [...]
First Post
February 10, 2008
Welcome to new media on the go. Exactly what that means will be developed as we go (which is part of the self-referential meaning in itself), but for now I want to talk more about the new media aspect than the on the go part.
I just received a couple of new products from Reallusion® for [...]
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