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Entries Categorized as '3D'

Virtual Progress

Date May 18, 2008

Since my last post here, a lot has been accomplished.
Last time I wrote, I was downloading the OpenSim server software to my external hard disk via SVN. That went well, but I have to admit that the instructions for compiling and running it on MacOS 1.5 were so daunting that I deferred that until after [...]

Extending LSL

Date April 15, 2008

LSL, or Linden Scripting Language, was originated by Linden Lab, the creators and owners of SecondLife™. It is remarkably easy to use, and can allow “residents” of SecondLife and OpenSim based virtual worlds to do many marvelous things in these 3D environments. (OpenSim is the open source version of SecondLife’s server software.)
One of the things [...]

YAVW - Yet Another Virtual World

Date March 5, 2008

Troy McConaghy just posted a message to the Qwaq MICA group about a brand new Virtual World, Tomorrow Space from a company called Transmutable Networks.
I naturally immediately signed up for an account (katlemieux) and briefly explored this Web-based world, which only opened to the public this Monday. So far, they have two types of “rooms” [...]

A Teaser about 3DXplorer™

Date February 23, 2008

I found this video on a networking site I’ve just joined, about some 3D software I wrote about here a couple of weeks ago, when this blog was brand spankin’ new, 3DXplorer. I left a note for the creator asking permission to link to it from here, but then I found out his video [...]

Preserving Virtual Worlds - a few comments

Date February 19, 2008

The Virtual Worlds preservation workshop at Stanford, funded by the Library of Congress’ NDIIPP, is over now. Partner institutions besides Stanford are University of Illinois at Urbana-Champaign, University of Maryland and Rochester Institute of Technology. I attended via Skype conference call with text chat on the side, augmented with a dynamically-updated Google Doc page where [...]

Preserving Virtual Worlds

Date February 18, 2008

After the Metaverse U conference for the past two days you’d think I was ready to take a rest or maybe get some real work done, but no! Today and tomorrow I’m participating (remotely, via Skype conference call) in a workshop with some of the same people at Stanford. This time, we’re working with the [...]

Metaverse U, continued 8

Date February 16, 2008

Someone in the SecondLife audience at the Stanford Metaverse U conference, listening to the presentation by Jon Brouchard about Wikitecture said Jon has blogged about this at http://archsl.wordpress.com.
One of the points in Brouchard’s talk was something about people always asking if they can import their content from other 3D worlds into SecondLife. He said, not [...]

Metaverse U, continued 6

Date February 16, 2008

The current speaker at the Stanford Metaverse U conference, Toni Parisi, is one of the principals in the X3D format development. I’ve written a bit about that in this blog, since Sun Microsystem’s Project Wonderland specifies that for creating content in their virtual world, which I’m presently researching and hope to implement on my desktop [...]

3DXchange

Date February 12, 2008

One step forward, two steps back. Both iClone2 and 3DXchange are easy to use, and have lots of useful features. But their export formats are pretty limited, at least they don’t export into x3d which is what I am looking for right now. iClone2 uses 2D formats, while 3DXchange only outputs to .vns format, [...]

iClone2

Date February 12, 2008

Before starting on Project Wonderland, I thought I’d boot up WindowsXP (on my Mac’s Parallels virtual machine) to look at iClone2 and see if I can find out what kinds of formats it exports things to. Here’s what I’ve discovered so far.
Export Formats
bmp

24 bit
32 bit

jpg

sliding scale 0-100% quality

tga

24 bit
32 bit

gif

transparency

Obviously, these are 2D formats, [...]