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Metaverse U, continued 8

Written on February 16, 2008 by Katherine W. Prawl

Someone in the SecondLife audience at the Stanford Metaverse U conference, listening to the presentation by Jon Brouchard about Wikitecture said Jon has blogged about this at http://archsl.wordpress.com.

One of the points in Brouchard’s talk was something about people always asking if they can import their content from other 3D worlds into SecondLife. He said, not at the moment, but the wisdom of crowdsourcing won — an avatar mentioned the 3PointD.com article about doing that, published back in 2006. However, the Blender object import tool created really, really messy objects made of hundreds if not thousands of primative pieces, using far too many resources. So, a true format conversion is a much better solution, but one that so far is not available.

Now, after another long break an my computer crashing (thunderstorms in the area), we’re back. The panel on the stage now consists of Raph Koster, a game designer, Cory Ondrejka, former CTO of Linden Lab, Inc., and Howard Rheingold, a noted futurist.

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